Animation | Rigging | Tech Art
The swinging sailor animation had been on my mind for quite some time before I felt my skills were developed enough to pull off correctly.
Not only did I have to animate it well, but I learned a lot about constraints and props while going through the animation process.
Rig by Long Winter Studios
Attack animation.
It does not loop, as it should were it specifically for a game, rather than a stand-alone practice piece, but I am fairly happy with the impact that the spear makes.
Rig by Long Winter Studios
Lugh's fly animation for the game project Vára.
Model & Rig by Emily Cochran
Attack animation.
Loops back and forth from idle pose. Uses Animation Layers heavily
Rig by Long Winter Studios
This animation was particularly focused on the idea of a change in
direction and making appear believable.
I improved a lot in my drag and follow-though, as well as using exaggeration in the correct places in order to make the initial fall feel like an impact.
Rig by Joe Daniels
Full Facial Rig
My first full-facial rig. Done as an assignment. The model was taken out of its original rig and re-rigged entirely from scratch.
Model and Design by Ahmed Matarawy