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The swinging sailor animation had been on my mind for quite some time before I felt my skills were developed enough to pull off correctly.

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Not only did I have to animate it well, but I learned a lot about constraints and props while going through the animation process. 

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Rig by Long Winter Studios

Attack animation. 

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It does not loop, as it should were it specifically for a game, rather than a stand-alone practice piece, but I am fairly happy with the impact that the spear makes.

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Rig by Long Winter Studios

Lugh's fly animation for the game project Vára.

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Model & Rig by Emily Cochran

Attack animation. 

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Loops back and forth from idle pose. Uses Animation Layers heavily

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Rig by Long Winter Studios

This animation was particularly focused on the idea of a change in 

direction and making appear believable. 

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I improved a lot in my drag and follow-though, as well as using exaggeration in the correct places in order to make the initial fall feel like an impact. 

 

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Rig by Joe Daniels

Full Facial Rig

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My first full-facial rig. Done as an assignment. The model was taken out of its original rig and re-rigged entirely from scratch.

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Model and Design by Ahmed Matarawy

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