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Maya Scripts

Download the zip files or clone from my GitHub Repository:

https://github.com/Reveraine/MayaScripts

Animation Exporter Demo

Animation Exporter Demo

FBX Exporter for Animations

Export animated fbx files with a single button.

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This tool will save your file, bake the animation, delete extra items (controls and constraints), create a material for the mesh, and export the mesh, skeleton, and texture to

a single file with the specified name.

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Features an editable default file path, and can use the name of the current open file as the export name. 

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Built for exporting animated meshes with matching skeletons for Unreal Engine.

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Special thanks to Michael Hedges

fbx Exporter

fbx Exporter

FBX Exporter for Static Meshes

Center, Freeze, and Export meshes with a single button. 

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Export each mesh into separate files or multiple files, based on input. 

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Files export based on mesh name.

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Built for exporting meshes from a single file for use in Unreal Engine

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Special thanks to 

John Doran & Michael Hedges

Vára Dissolve Material Function
Vára Cloud Material
00:04
Vára Stars
00:03
Vára Aurora
00:04
Glyph Pulse
00:06
Cave River
00:06

Shaders Created in Unreal Engine

Technical Art in Unreal

Guard Rail Creator
Unreal Wind Vertex Shader
Dynamic Crystals
Vara - Lantern Rig & VFX
Vara - Torch VFX

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Guard Rail Spline tool built for Unreal 4 Engine built from scratch.

Deforms based on spline points. The post spacing can be customized via a variable.

The end caps can end up in weird places based on the end of the spline points, but I have included location sliders to quickly and easily offset placement issues. 

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Wind Material Function built in Unreal 4.

Noise and masking parameters for use with different types of foliage. The hiccups in the video are manual, real-time Unreal Slider changes. 

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Tree Model & Textures by Alex Beavin

Guard Rail and Wind
Vára Rigs and VFX

Crystal Lights implemented entirely in Unreal Blueprints. An additional environment piece to help bring the caves to life, they light up as the player approaches and fade back to normal as the player leaves. 

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Character Rig by Emily Cochran

Background Models and Textures by Emily Cochran and Alex Beavin.

Character Model & Animation by Cassie Helwick

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Joint-driven lantern rig and VFX done for Imagine Nation's game Vára.

Features set-driven keys to open, close, and spotlight the lantern, making it simple to animate and implement in-game.

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Torch VFX utilizes a sprite sheet and overlapping particles.

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Cave Floor texture

Cave Floor texture

Tiling displacement texture used throughout the cave floors. Image brightened for clarity Models by Me and Alex Beavin

Cave Ceiling Texture

Cave Ceiling Texture

Tiling displacement texture for cave ceilings Image brightened for clarity Modeling by Me

Forest Fade Texture

Forest Fade Texture

Worldspace texture to fade tree billboards. Billboards by me. Original tree model by Alex Beavin.

Unlit Tree Fade

Unlit Tree Fade

Worldspace texture to fade tree billboards. Unlit for greater clarity. Billboards by me. Original tree model by Alex Beavin.

Ice Cave Shot

Ice Cave Shot

Lighting & set dressing for Vára. Models by Emily Cochran & Alex Beavin Ice set dressing by Emily Cochran

Cave Puzzle

Cave Puzzle

Lighting & VFX for Vára. Models & Textures by Me & Alex Beavin

Mountain Puzzle

Mountain Puzzle

Lighting & Foliage Dressing for Vára. Models by Emily Cochran & Alex Beavin

Mountain Path

Mountain Path

Lighting & foliage dressing for Vára. Models by Emily Cochran

© 2017 by Sarah Slater Proudly created with Wix.com

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