Animation | Rigging | Tech Art
Maya Scripts
Download the zip files or clone from my GitHub Repository:
Animation Exporter Demo
FBX Exporter for Animations
Export animated fbx files with a single button.
This tool will save your file, bake the animation, delete extra items (controls and constraints), create a material for the mesh, and export the mesh, skeleton, and texture to
a single file with the specified name.
Features an editable default file path, and can use the name of the current open file as the export name.
Built for exporting animated meshes with matching skeletons for Unreal Engine.
Special thanks to Michael Hedges

fbx Exporter
FBX Exporter for Static Meshes
Center, Freeze, and Export meshes with a single button.
Export each mesh into separate files or multiple files, based on input.
Files export based on mesh name.
Built for exporting meshes from a single file for use in Unreal Engine
Special thanks to
John Doran & Michael Hedges





Shaders Created in Unreal Engine
Technical Art in Unreal
Guard Rail Spline tool built for Unreal 4 Engine built from scratch.
Deforms based on spline points. The post spacing can be customized via a variable.
The end caps can end up in weird places based on the end of the spline points, but I have included location sliders to quickly and easily offset placement issues.
Wind Material Function built in Unreal 4.
Noise and masking parameters for use with different types of foliage. The hiccups in the video are manual, real-time Unreal Slider changes.
Tree Model & Textures by Alex Beavin
Guard Rail and Wind
Vára Rigs and VFX
Crystal Lights implemented entirely in Unreal Blueprints. An additional environment piece to help bring the caves to life, they light up as the player approaches and fade back to normal as the player leaves.
Character Rig by Emily Cochran
Background Models and Textures by Emily Cochran and Alex Beavin.
Character Model & Animation by Cassie Helwick
Joint-driven lantern rig and VFX done for Imagine Nation's game Vára.
Features set-driven keys to open, close, and spotlight the lantern, making it simple to animate and implement in-game.
Torch VFX utilizes a sprite sheet and overlapping particles.
![]() Cave Floor textureTiling displacement texture used throughout the cave floors. Image brightened for clarity Models by Me and Alex Beavin | ![]() Cave Ceiling TextureTiling displacement texture for cave ceilings Image brightened for clarity Modeling by Me | ![]() Forest Fade TextureWorldspace texture to fade tree billboards. Billboards by me. Original tree model by Alex Beavin. |
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![]() Unlit Tree FadeWorldspace texture to fade tree billboards. Unlit for greater clarity. Billboards by me. Original tree model by Alex Beavin. | ![]() Ice Cave ShotLighting & set dressing for Vára. Models by Emily Cochran & Alex Beavin Ice set dressing by Emily Cochran | ![]() Cave PuzzleLighting & VFX for Vára. Models & Textures by Me & Alex Beavin |
![]() Mountain PuzzleLighting & Foliage Dressing for Vára. Models by Emily Cochran & Alex Beavin | ![]() Mountain PathLighting & foliage dressing for Vára. Models by Emily Cochran |







